JumbleJack Solitaire Rules

JumbleJack SolitaireBoggle your mind as you search for as many Blackjack hands as you can within a 4x4 matrix. Can you find them all before you run out of time?

Getting Started

The game is begun with a shuffled deck of 52 cards. Sixteen cards are then dealt to the tableau, which is arranged as a square with four rows of four cards each.

Object

The object of the game is to create as many unique Blackjack hands as possible within the tableau. A hand must be made of cards that are adjacent -- either horizontally, vertically, or diagonally.

Creating A Hand

Hands are created by selecting cards. A card is selected by simply clicking on it. When it is selected, it will be shown with a gray overlay. Select from two to seven cards to create a Blackjack hand. When the point total of the cards reaches 21, the hand will be automatically cashed in, and the cards will be deselected.

The Game Timer

The game timer starts at 75 seconds and counts down. When times runs out, you can no longer select cards. The "Pause" button will allow you to temporarily halt the game. Click the "Pause" button again to resume the timer.

Ending A Jumble

When the game timer has expired, you can move on to the next 4x4 grid by clicking on the "Next" button.

Rounds

This game is arranged as a series of "rounds", each progressively more difficult than the last. In order to advance from one round to the next, you must accumulate at least 100 point in each 3-grid round. If you do not reach this threshold, the game is over.

Each round is made progressively more difficult by reducing the amount of time you have to complete a grid. For each round you survive, the time will be decreased by five seconds. For the first round, you have 75 seconds. For the second round, you have 70 seconds, then 65 seconds, then 60, and so on.

Scoring

Each Blackjack hand you create earns you points, based on the number of cards in the hand. Longer hands are worth more points, but require more time to create. Smaller hands can be made quickly, but aren't worth much. A two-card hand is worth one point; a three-card hand is worth two points; a four-card hand is worth three points, and so on.

In addition, you may earn a bonus. For each point over 100 in a round, you earn a bonus of one point, multiplied by the round number. A bonus can also be earned by completing a round early. If you end a round with time left on the clock, you get one point for each second remaining. Again, this is multiplied by the round number for a total bonus.

For example, if you end round #1 with 150 points and 10 seconds remaining, you'll get a bonus of 60 points (150 - 100, plus 10, times 1). If you manage to do the same thing in round #2, you'd get a bonus of 120 points.

Your point total is added to your bonus to get a score for that round. The total score is the sum of all the round scores.

The rules to this game are copyright Randy Rasa, and neither the rules nor the game they describe may be reproduced without written permission.

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